Here are some example videos of gameplay from games with the following flow models:
Linear: Rayman Legends
Bottleneck: Fable (The Lost Chapters)
Branch: Long Live The Queen
Open: Don't Starve
Hubs & Spokes: BattleBlock Theater
Dynamic: One Way Heroics
Gameplay Narrative Flow Chart:
Fable (The Lost Chapter) - Introduction
The graph contains the the gameplay narrative flow chart representing the first level (/part) of the game the player experiences when he/ she starts a new game, up to the ending cutscene of this section of the game, where the character becomes older and travels to a different part and place of the game.
The game used for this, Fable, is one that follows the Bottleneck template, which can already be seen in this first chapter and in the flow chart below.
The game used for this, Fable, is one that follows the Bottleneck template, which can already be seen in this first chapter and in the flow chart below.
| The Rounded squares are the entry and exit points, the circles are game events and cutscenes, the squares are player actions and the square arrow is a description/commentary container (not actually part of the flow chart itself). |
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